Against the Gods

Sweet Payoff

[Play Session 2]

As Brandis fells the last of the bandits, the caravan master, Krag, hollered out “We better get these supplies to Aegis, they may need some of them”. And with that, the caravan began moving towards Aegis again. As the party entered the outer gates of Aegis they noticed that most of the damage sustained from the attack on the city was actually limited to just a few buildings and no one was seriously hurt during the raid. The caravan made its way through the city streets and finally came to rest back at the warehouse from which it started. Warehouse crews quickly descended upon the wagons and started unloading them. Captain Dunhall emerged from the StormBlades office and motioned for the party to meet him inside.

The party was debriefed by Captain Dunhall and he explained that a rider from Babrsheath had arrived last week with one of the notes that they had discovered. He further explained that he had doubled the patrols and had actually learned of the attack a few days ago. He also said that he had sent spies out into the surrounding area to learn more about the group calling themselves the Black Dragons. He said was still waiting on one last report and that the group needed to go get some well deserved rest. Aunt Mable at “The Fluffy Pillow” had rooms waiting on them and they were to report back at 8am the next day.

Dayereth did not sleep well that night. He kept having a odd dream that repeated itself all night.

In the dream, 4 people were searching for something. Dayereth was not one of the 4. He was merely a bystander and no one noticed him. He was moving among the people but no one could see or hear him. At times it seemed as if he was looking down on them from above.
At the apex of the dream, it ends as a sea of red engulfs the group. Then the dream repeats.

Dayereth does not mention his odd dream to anyone.

The next day the party arrived on time and were ushered into the briefing room again. Captain Dunhall explained that the last spy still had not returned so they were free to do whatever they wanted to do that day. Before they left, Captain Dunhall gave each party member a StormBlades Initiate Medallion. The rest of the party learned that Brandis had been in possession of a large solid gold StormBlades Medallion that Captain Dunhall asked him to place it into a small wooden box. He told Brandis that he would keep it safe and that when the time came, he would return it to him and that Quentin would have been very proud that Brandis wore his medallion. Nothing more was said about the gold medallion.

After the ceremony, Captain Dunhall explained that he knew he had promised each of them 1000gp each if they completed the mission but in reality, the StormBlades coffers were depleted. He had raised enough gold that he could give them 200gp each. He went on to say that the Aegis merchant guild was so thankful for what the party had done for them that they had raised their own reward. Captain Dunhall handed them the Merchant Guild letter and asked them if this would be enough to cover their fees. They all agreed it would.

The Merchant Guild had acquired the following items or services for payment to the group:

1) Roksana Hackshield at “The Fox & Hound” Tavern – Free meals when they are in town
2) Aunt Mable at “The Fluffy Pillow” – A suite that’s always reserved for them
3) Vincent Coyle at “The Battered Blacksmith” – free smithy services
4) Marnia Copperhearth at “The Weaponsmith” – free sharpening services and weapons at substantial discounts.
5) Daylen Wintermere at “The Scales and Plate” – free services and armor at substantial discounts.
6) Arromar Briarfell at “The Mended Wand” – 1000gp of alchemical items and free scribing services. Other items at substantial discounts.
7) Brey Voortham at “The Thimble” – free mending services and clothing at substantial discounts.
8) Norris Blackstrand at “The Brave Cobbler” – free repair services and footwear at substantial discounts.
9) Neff Hollowpot at “The Cellar” – 1000gp of supplies
10) Fenton Bilger at “The Smoking Salmon” – 1000gp of supplies

Captain Dunhall told the group that they were free for the day and the group spent the day visiting the local merchants that had offered free services to them. At the end of a very long day, with clothing mended, weapons sharpened, they retired to their rooms at the Fluffy Pillow.

[End of Play Session 2]

Let’s get started

[Play Session 1]

Four individuals answered the call for help to the town of Aegis, a port city on the southern tip of the Kingdom of Noren. The city and the surrounding area has been plagued by bandit activity that had decimated the local economies. These bandits had been stealing entire caravans of goods destined to northern market cities. Even the local StormBlades garrison had fallen victim to these bandits as more and more of their men fell to the bandit’s blades.

Captain Dunhall, The StormBlades Garrison Commander in Aegis, sent out a call for any abled bodied adventurers to aid them in their time of need. Unbeknownst to these 4 individuals, fate had brought them together for the first time here in Aegis or at least Captain Dunhall thought so as he discovered that all four of them were born on the exact same day. Since each one of them had been adventuring on their own for 5 years or more and the fact that they all have the same birthday, Captain Dunhall forms them into “D” Squad (Delta Squad) and assigns them to protect the next caravan leaving town headed to the market city of Babrsheath.

The caravan and its newly assigned StormBlades escort leave Aegis on Tor 15 and is due into Babrsheath on Hanobak 12, just under 30 days. (Common Niau Calendar) If all goes well, the caravan will be back in Aegis on Leru 10.

All went well for the first few days and on the 12th day they reached the rendezvous point where the Aeusan merchant is waiting on them. Goods and pleasantries were exchanged and soon the caravan is moving northward again. A few miles down the road the caravan encountered a farmer in distress or so they thought. It was a bandit ambush and a battle soon began.

The 4 new StormBlades made quick work of the dozen or so bandits and discovered something odd, one of the bandits had a note on him about the caravan. It read


Strange everyone though but finally the caravan started moving again. They made good time and arrived at the Crossroads on Hanobak 6, the next stop on their Itinerary. They unloaded the half a wagon of merchandise to the Susune merchant and was under way once more. As the caravan was setting up camp and everyone was settling in they were attacked once again. The StormBlades made quick work of them once more and discovered yet another note on one of the bodies:


The caravan made it to Babrsheath without further incident on Hanobak 12, right on schedule. The group was met by another StormBlade, Lieutenant Varden. He was the Outpost captain for the Babrsheath market district. He thanked the group for their efforts in making sure the caravan arrived in Babrsheath safely. The group showed the Lieutenant the notes that they had recovered and then Lieutenant Varden dispatched 2 riders back to Aegis with the notes and orders to report to Captain Dunhall.

As the caravan was being unloaded and reloaded by the warehouse workers Krag, the caravan master, asked if the group would acquire some special spices for him from a local spice dealer just off the market square to the northeast. They agreed and no sooner had they stepped into the square than Cassi was pick-pocketed. The group spent several tense moments tracking down the thief and ultimately were successful in recovering Krag’s gold. They turned the little hoodlum over to local law enforcement and acquired Krag’s spices. They returned to the caravan just as it was ready to leave and then they spent 12 boring days south bound back to Aegis.

12 days out of Babrsheath, the caravan was again attacked at night. Again our group made little work of the bandits who did seem a lot more determined than ever to acquire the caravan’s goods. Shortly after the attack, the caravan packed up and headed south once more. With only a few days out from Aegis, morale was high and the mood was festive. They were about to do something that had not been accomplished in almost a year.

As the caravan exited the forested plateau just north of Aegis and began their descent into the valley, Aegis could be seen in the far distance with smoke rising from her chimneys. Our group spotted the welcoming committee headed their way but thought it odd to see smoke coming from the city this time of year. As the caravan passed by the bluffs, archers appeared above them. The welcoming committee coming from Aegis turned out not be a welcoming committee after all. The bandits were making one final bold attempt at acquiring the caravan of goods. Archers above them, thugs and magic casters from the south and 4 unknowns in the distance accompanying a large coach of some sort.

The battle was long and bloody. Arrows raining down on the caravan from above, magic missiles pounding them from the south. The group was pinned down and doing very little damage. Everyone was taking damage and a lot of it when 4 more riders were spotted headed their way.

StormBlades had been dispatched from Aegis and arrived in the nick of time. With renewed vigor and reinforcements from Aegis, the group cut down the ground troops. As the last thugs fell the group looked around and saw the archers gone and well as the large coach and the 4 unknowns.

[End of Play Session 1]


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